Architecting high-end 3D visualization, explosive Houdini simulations, and robust AI pipelines for modern production.
Photorealistic lighting and macro-detail shading for hero products.
RBD destruction, FLIP fluids, Pyro, and complex particle systems in Houdini.
Python tools, ComfyUI integrations, and batch rendering workflows.
Leading a team of 10+ artists delivering large-scale 3D visualization projects. Built automated rendering pipelines in Houdini, Blender, and Python. Integrated AI tools (Sora, ComfyUI, Midjourney) for high-volume production.
Created high-end product and architectural renders using Maya, Arnold, and the Adobe Suite. Managed full project lifecycles and developed reusable scene templates to streamline studio workflows.
Currently completing an intensive Houdini FX program covering POP/RBD/Pyro simulations. Holds a 2-year diploma from IAC in 3D Animation and VFX workflows.