Visual Effects & Pipeline Technical Director

Beyond Reality

Architecting high-end 3D visualization, explosive Houdini simulations, and robust AI pipelines for modern production.

Maya Houdini Arnold Nuke Python ComfyUI
Maya Houdini Arnold Nuke Python ComfyUI

System Capabilities

Technical Arsenal

CGI & LookDev

Photorealistic lighting and macro-detail shading for hero products.

FX Simulation

RBD destruction, FLIP fluids, Pyro, and complex particle systems in Houdini.

Pipeline Auto

Python tools, ComfyUI integrations, and batch rendering workflows.

Career Timeline

Professional Experience

Hexa

Mar 2021 - Present
Team Leader Technical Artist

Leading a team of 10+ artists delivering large-scale 3D visualization projects. Built automated rendering pipelines in Houdini, Blender, and Python. Integrated AI tools (Sora, ComfyUI, Midjourney) for high-volume production.

Studio Aiko

Jan 2018 - Feb 2021
3D Generalist

Created high-end product and architectural renders using Maya, Arnold, and the Adobe Suite. Managed full project lifecycles and developed reusable scene templates to streamline studio workflows.

Rebelway & IAC

Education
Houdini FX & 3D Animation

Currently completing an intensive Houdini FX program covering POP/RBD/Pyro simulations. Holds a 2-year diploma from IAC in 3D Animation and VFX workflows.

Project Database

Render Outputs